View guide index
- BD II - Story
- BD II – Prologue – The Inner Ocean's Call
- BD II - Chapter 1 - Chasing Mirages
- BD II - Chapter 2 - In the Garden of Magic and Madness
- BD II - Chapter 3 - The Fire of Belief
- BD II - Chapter 4 - An Ill Wind
- BD II - Chapter 5 - Twin Stories
- BD II - Chapter 6 - Twin Cages
- BD II - Chapter 7 - Twin Pages
- BD II – Side Quests
- BD II – Side Quests 001 to 025
- 001 - Borrowing the Boat
- 002 - A Knife to Remember
- 003 - Human's Best Friend: Part I
- 004 - You-Know-What
- 005 - One Boy's Quest
- 006 - Business to Be Getting on With
- 007 - Dish of the Day
- 008 - Presentation Is Everything
- 009 - Double Dare
- 010 - A Grizzly Conundrum
- 011 - Hear the Wind Blow
- 012 - Always by Your Side
- 013 - Gold in the Grass
- 014 - In the Dark
- 015 - Belle of the Ball
- 016 - The Harbinger of Calamity
- 017 - Say It with Shells
- 018 – Target Practice
- 019 - Book Smarts
- 020 - A Long Lunch
- 021 - Heart and Sole
- 022 - Add Some Sparkle
- 023 - Bond of Brothers
- 024 - Taking a Gamble
- 025 - A Fragrant Lie
- BD II – Side Quests 026 to 050
- 026 - A Fluttery Stomach
- 027 - Rich Pickings
- 028 - Human's Best Friend: Part II
- 029 - Uneasy Friends
- 030 - Tools of the Trade
- 031 - One Swanky Shell
- 032 - Pedal to the Medal
- 033 - Hopping Mad
- 034 - Make Do and Mend
- 035 - The Tea of Teas
- 036 - An Exquisite Drop
- 037 - Seek Out That Weakness!
- 038 - Seek Out That Weakness... Again!
- 039 - The Road Home
- 040 - A Helping Hand
- 041 - Like Teacher, Like Student
- 042 - Scales in the Sand
- 043 - Blinded by Beauty
- 044 - For the Sake of the Kids
- 045 - Taste Test
- 046 - Test Your Strength
- 047 - In Dreams
- 048 - Human's Best Friend: Part III
- 049 - Leading by Example
- 050 - The Wayward Merchant
- BD II – Side Quests 051 to 075
- 051 - Mysteries of the Heart
- 052 - The Joys of Spring
- 053 - Gone Fishing
- 054 - The Ultimate Stew
- 055 - Pen Pals
- 056 - That's the Spirit!
- 057 - Cool Costumer
- 058 - A Frosty Fable
- 059 - The Big Brush-Off
- 060 - The Mystery Couple
- 061 - A Time to Forgive
- 062 - Stormin' Jormun
- 063 - Jewellery Heist
- 064 - The Cold Soldier
- 065 - Ant-Ipathy
- 066 - The Power of Flowers
- 067 - A Forgotten Sound
- 068 - Undead and Unwelcome
- 069 - Mine Sweeping
- 070 - An Explosive Plan
- 071 - To Be A King
- 072 - A Scaly Tale
- 073 - A Message from the Shadows
- 074 - Keep Your Feet on the Ground
- 075 - The Price of Defeat
- BD II – Side Quests 076 to 100
- 076 - Fingers in the Fruit Bowl
- 077 - A Comic Episode
- 078 - For the Common Good
- 079 - The Good Son
- 080 - Old Friends
- 081 - The Sound of the Sea
- 082 - Tree’s a Crowd
- 083 - Let Your Light Shine
- 084 - Clearing the Wreckage
- 085 - The God of Trees
- 086 - To Kill a King
- 087 - Emergency Measures
- 088 - A Divine Duel
- 089 - To Arms
- 090 - New Horizons
- 091 - The Bard and the Beastmaster
- 092 - Doctor’s Orders
- 093 - Dry Thy Tears
- 094 - A World in Bloom
- 095 - The Snowman
- 096 - A Fairy’s Blessing
- 097 - Feline Free
- 098 - Memory Loss
- 099 - Around the World
- 100 - The Collector
- BD II – Side Quests 001 to 025
- Asterisks
- Rare Monsters
- Challenge Portals
- Challenge Portals – Halcyonia
- Challenge Portal – Savalon
- Challenge Portal – Wiswald
- Challenge Portals – Rimedhal
- Challenge Portal – Holograd
In this part of the Bravely Default 2 Guide, you will discover the complete unfolding of the Chapter 5 of the adventure. Here, you will also find information about the bosses to eliminate.
From Holograd, head east and cross the wall, then go under the waterfall to the north (pictures1-2). Once in the dungeon, go northeast and then west; at the intersection, take the path to the north (picture3).
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Continue in this direction until you reach the Save Point, then take the only accessible path to the exit (pictures4-5). Outside, go up the hill and enter the ruins of Musa (picture6).
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Here, enter the main building and go down the stairs, then visit the 4 rooms of the dungeon to rehabilitate all the Crystals (pictures7-8).
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Wind Room
Start by heading east and then turn west at the intersection (picture9). Then continue northwest until you reach the end of the room, from there head northeast to reach the Save Point and the Boss (pictures10-11).
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Boss – Asura
Weaknesses: Fire + Wind + Sword + Bow
To defeat this opponent, you should have a Red Mage so that you can deal a lot of fire or wind damage, otherwise you can also rely on the “Demon Slayer” skill of the Ranger. Also consider using a Pictomancer to regularly reduce the physical attack power of the boss and a Shieldmaster to take most of the damage (picture12).
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Fire Room
At the entrance of this room, use the portal on your left and progress until you reach a new intersection (pictures13-14). At this point, use the portal on the right to reach the Save Point and the Boss (picture15).
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Boss – Catoblepas
Weaknesses: Lightning + Axe + Spear
To win this fight, activate a Black Mage to exploit the Boss’s weakness toward lightning, use a Shieldmaster to tank his attacks, and a Pictomancer to constantly reduce his physical attack. For the rest, you can also use the Ranger’s “Beast Slayer” skill to inflict heavy damage on him every turn (picture16).
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Earth Room
From the entrance to this room, head east and then north, then continue west to reach an intersection (picture17). Here, go east and then north to reach the end of the dungeon (pictures18-19).
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Follow the path to the west to reach the Save Point and the Boss of the Earth Room (pictures20-21).
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Boss – Immortal
Weaknesses: Earth + Light + Axe + Staff
For this fight, have two high-level Vanguards with axes, activate a Pictomancer and a Shieldmaster. While the Vanguards will be dealing heavy physical damage to the creature, protect the team with the Shieldmaster and reduce the Boss’s physical power with the Pictomancer (picture22).
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Water Room
First, go down the steps to the east and take the corridor to the north (pictures23-24). Under the footbridge, turn northwest and then northeast (picture25).
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At the next intersection, head northwest again and climb the stairs (picture26). From here, head east and then down the steps a little further (picture27). From here, head northwest to find more stairs (picture28).
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Now you just have to go down the stairs to the northeast and follow the path to finally reach the Save Point (pictures29-30).
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Boss – Genbu
Weaknesses: Water + Dagger + Spear
To defeat this opponent, activate a Black Mage and a Pictomancer, you can also choose a Shieldmaster and a Ranger. During the fight, use the “Purify” technique of the Pictomancer to disable Genbu’s “Mirror” spell and then cast “Blizzaga” spells to inflict heavy damage. For the rest, protect the team with the Shieldmaster and use the ” Aquatic Slayer” skill of the Ranger (picture31).
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Final Room
Once the 4 Crystals are rehabilitated, go through the big door and talk to your companions one last time, then save your game before moving on to the next phase (pictures32-33).
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Boss – Edna
Weaknesses: Lightning + Light + Spear + Bow
To defeat Edna, you’ll want to have accessories that boost resistance to Wind and to the “Slow” ailment. Opt for classes that have Light spells (like the Spiritmaster or the Bastion) and activate a Shieldmaster with wind resistant gear so that he can withstand most of the Boss’s spells. For the rest, the fight will be mainly a matter of endurance, as Edna is able to inflict a lot of damage to the whole team without having too many overpowered skills (picture34).
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The “Bad Ending”
After your fight against Edna, your adventure ends and you see the credits (picture35). You will then be asked to save your game before returning to the menu (picture36). At this point, load the last autosave to watch a new cutscene worthy of a Shyamalan movie (picture37).
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At the end of this cutscene, talk to Gloria and refuse to go any further, then go the other way and leave the room to go to the next chapter of your adventure (pictures38-39).
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Source: Supersoluce – Soluce Bravely Default II – Chapitre 5 – Deux âges
BD II - Chapter 4 - An Ill Wind BD II - Chapter 6 - Twin Cages